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Dungeon CEO

Dungeon CEO

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Devlog

  • Early visual development of Dungeon CEO
    April 15, 2024 by Skylark Studios#Gameplay, #Art
    After the game concept is confirmed, early visual development starts by gathering reference images, creating mock-ups, and drawing sketches. In Dungeon CEO, since we will have lots of monsters for pla... Continue reading
  • A brief look at Dungeon CEO, what is this?
    April 15, 2024 by Skylark Studios#Gameplay, #Marketing
    Dungeon CEO is a strategy game inspired by Slay the Spire, the Darkest Dungeon and many other famous strategy games, the feeling we would love to delivery to players are the gaining and customizing of... Continue reading
  • Enemies, Allies, and AI in Dungeon CEO
    April 11, 2024 by Skylark Studios
    Welcome to another Dungeon CEO devlog! I'm Lia, the game's lead AI programmer, here to discuss the various enemies and allies players will be meeting along their journey. Allies: One of the core parts... Continue reading
  • System Design
    April 11, 2024 by Skylark Studios#Technical
    From this we can produce different scopes for a potential modder to work in: Overall Enemies Specific Enemies Overall Friendly Units Specific Friendly Units Current Dungeon AI Manager Cards Levels Set... Continue reading
  • Narrative and Card Design in Dungeon CEO
    April 08, 2024 by Skylark Studios
    1
    Hey there, fellow gamers and explorers! I'm Shivansh, and I'm here with a devlog for Dungeon CEO! In this one, we talk about the fun parts of making stories and cards. So let's get started! Narrative... Continue reading
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