System Design


From this we can produce different scopes for a potential modder to work in:

  • Overall Enemies
  • Specific Enemies
  • Overall Friendly Units
  • Specific Friendly Units
  • Current Dungeon
  • AI Manager
  • Cards
  • Levels
  • Settings
  • Player Stats
  • So if a player wanted to make an enemy unit type stronger (say the dreadnaut) then they could work in the scope of the dreadnaut and modify its stats or abilities. If a player wanted to unlock a level or boss early, they'd work in the scope of Player Stats and update a variable such as level2Complete = true.
    • Effects To help modders safely alter game data, commands can be provided. These allow the user to change data while checking to make sure that the change is valid. It also allows for more complicated changes, such as changing all enemy stats or unlocking all levels.

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