System Design
Dungeon CEO » Devlog
From this we can produce different scopes for a potential modder to work in:
- Overall Enemies
- Specific Enemies
- Overall Friendly Units
- Specific Friendly Units
- Current Dungeon
- AI Manager
- Cards
- Levels
- Settings
- Player Stats
- So if a player wanted to make an enemy unit type stronger (say the dreadnaut) then they could work in the scope of the dreadnaut and modify its stats or abilities. If a player wanted to unlock a level or boss early, they'd work in the scope of Player Stats and update a variable such as level2Complete = true.
- Effects To help modders safely alter game data, commands can be provided. These allow the user to change data while checking to make sure that the change is valid. It also allows for more complicated changes, such as changing all enemy stats or unlocking all levels.
Get Dungeon CEO
Dungeon CEO
Status | In development |
Author | Skylark Studios |
Genre | Card Game |
More posts
- Early visual development of Dungeon CEOApr 15, 2024
- A brief look at Dungeon CEO, what is this?Apr 15, 2024
- Enemies, Allies, and AI in Dungeon CEOApr 11, 2024
- Narrative and Card Design in Dungeon CEOApr 08, 2024
Leave a comment
Log in with itch.io to leave a comment.